
"I enjoyed Counter-Strike," Minh recalls, "but I wanted to have my own game. For Minh it's been a labor of love, the game he wanted Counter-Strike to be but was never able to make happen or call his own. Now over a year later, Tactical Intervention is nearly complete. The new partner provided Minh with an office and some capital to form a new company, allowing him to hire another programmer and some part-time staff. Minh moved to South Korea in April 2008 after a friend put him in touch with a South Korean businessman with capital who was looking to get into the video game industry. Add in the fact that Minh didn't have a regular support staff to help him and the one-year project Minh envisioned died a horrible death.Īfter years of waiting, the creator of Counter-Strike finally reveals his new project. But things were difficult for him as he now had to come up with an entirely brand new game on his own, from coding to map-making, with no pre-existing game to rely on. "And for two years, I worked as much as I could." Minh moved to Vancouver and continued the new project with a small 5-man team. "I moved into my parents' basement since I had to save money," he recalled. Then he promptly fell off the video gaming map. So Minh and Valve agreed to part ways on good terms (he still keeps in touch with people there), and he started his own project soon afterwards. But the pressure was there for him to do something big pressure he didn't care for. But things never really got off the ground, the project ended up being put on the shelf, and Counter-Strike 2 died there.


After graduating from Simon Fraser University, Minh went to work for Valve on various Counter-Strike related projects, the biggest of which was supposed to be Counter-Strike 2.
